CREATE:
The tasks bellow are my steps that I did to create my game, some of the rules and what the game is about.
Task 1: I chose to create a game about horse riding for beginner, teaching any MYP student the basics of horse riding. Before I actually started to create my game, I tried doing different things with Game Salad, I played around with it, getting comfortable.
Task 2: I then started to design level 1, before the game started there was a pop-up which explained the rules and how to play. Level one consisted of a horse and the rider in the arena. In this level the gamer had to press "W" (on the key board) in order to make the horse walk, "H" to make the horse halt, "T" to make the horse trot, and "C" to make the horse canter. After a couple of times of doing this, the level was complete and Level 2 was in the making.
Task 4: Level 2 was hard to make because when the horse moved it moved all at once, obviously it is not an advanced game so it doesn't move its legs at different times. Even if it didn't seem very realistic esthetically speaking, I tried to create a jump horse. Every time there was an obstacle the player would have to click the up arrow to jump. If the player didn't succeed to jump, the level would re-begin. This level was really hard to create, especially when not being familiar to the whole gaming field.
Task 5: I didn't make any more levels because it got quite complicated, so instead of making more i went back and added more features to my levels. For example, every time that the player would succeed in certain things, then a star would pop up, or sometimes a heart would show on the screen and they had to get it before it disappeared in order to increase their lives.
Task 4: Level 2 was hard to make because when the horse moved it moved all at once, obviously it is not an advanced game so it doesn't move its legs at different times. Even if it didn't seem very realistic esthetically speaking, I tried to create a jump horse. Every time there was an obstacle the player would have to click the up arrow to jump. If the player didn't succeed to jump, the level would re-begin. This level was really hard to create, especially when not being familiar to the whole gaming field.
Task 5: I didn't make any more levels because it got quite complicated, so instead of making more i went back and added more features to my levels. For example, every time that the player would succeed in certain things, then a star would pop up, or sometimes a heart would show on the screen and they had to get it before it disappeared in order to increase their lives.
Evaluation of Create: I think that my attitude affected my game. At the beginning of this project I wasn’t very positive about it because I didn’t feel like I was going to achieve a lot since I didn’t know much about gaming. But as I got used to working with GameSalad I got more positive and achieved more than I wanted. I think that it would have been better if I tried using Kodu as well so I could see what fitted best for me. During create I really put a lot of effort even if I had to leave the country before the unit ended. Overall I followed my plan except the fact that I didn’t manage to finish it fully.
No comments:
Post a Comment